In the past year, Riot Games has built its cult MOBA game League of Legends as one of the most popular video games on the market. With an ever-changing, thrilling meta, a committed players’ base and an active competitive scene The direction of gaming appears to be in safe hands.
However, there has been an increase in games that are not part of League. Riot’s first-person shooter Valorant is a prime example. It is quickly becoming one of the top titles for casual players and the esports world as well. A few people are beginning to question whether League will continue its rapid growth, and if its numbers have displayed indications of decline or progress in the last year.
A lot of people have joked about the fact that League can be described as considered to be a “dead game,” but we all know that’s not the situation. However, do the numbers currently show a worrying trend, or are League good and appropriate for the next time?
How many people will be taking part in the League In 2022?
In August 2022, there were 124 million players who play League of Legends with more than 117 million playing the game on a monthly basis as per video game statistics website activeplayer.com..
The development of the game in the last year may seem a bit boring in the light of a drop of 2 million average monthly players between August 2021 to the present. The player base has been a little stagnant throughout the last year, but in comparison to numbers from 2020 and 2019 there’s been a huge increase.
In August of 2019, League had an average of 76 million players on average with a maximum of 3 million players one day. In the next year, the league saw a dramatic increase, reaching an average of 105 million monthly players and by 2021, that number shot up to 126 million average monthly players.
In all, League has experienced an increase of approximately 48 million players over the span of two years. That’s quite a significant increase in the player base of the game in such a short period of time. When someone claims the League has gone out of business, dying the vast majority of players will claim otherwise.
It’s also helpful it helps that League esports have an enormous audience, with a huge number of fans from all over the globe tuning in to the various regional leagues. In the 2021 World Championship, for instance, attracted millions of viewers throughout October and the event being watched by 174 million hours with an average 1.2 million viewers every day, as per charts of Esports.